The creative, bespoke video game helps young girls develop ways to respond to psychological, physical and sexual violence, while raising boys' awareness and helping them recognize such situations. By playing as the character Chuka, a 13-year old female YouTuber and gamer who encounters haters and monsters in a nightmare, children learn to be assertive and to take actions which help them defeat various forms of gender-based violence.
The meeting was attended by educators, policymakers and experts in various fields of prevention, in addition to technical and programme teams from UNODC and UNESCO. This project contributes to the 2030 Agenda for Sustainable Development, in particular Sustainable Development Goals 4 and 16 calling for quality education and building peace, justice and strong institutions.